Destiny 2 PvP Updates Bring New Armor and Returning Weapons
The PvP space in Destiny 2 is getting plenty of changes in the Monument of Triumph. From new game modes to new armor to new and returning weapons, Destiny 2 PvP players will have a wealth of aspects to jump into. There are also sandbox updates to shift the Destiny 2 PvP meta. Keep in mind, artifact perks will not be available in Competitive and Trials Destiny 2 game modes.
Destiny 2: PvP Sandbox Updates
Abilties
- Global
- All multicharge abilities start at one charge instead of full
- Void
- Increased opacity of invisible players
- Scatter Grendads
- Reduced chase distance by 50%
- Reduced the amount of grenade energy gained from perks by 12.5%
- Solar Hunter
- Deadshot
- Reduced the energy refund for kills on players by 40%
- Deadshot
- Void Warlock
- Pocket Singularity
- Reduced tracking shape against players by 60%
- Pocket Singularity
- Arc Titan
- Knockout
- Removed lunge bonus range
- Fixed an issue causing the bonus damage to impact too early
- Knockout
- Stasis Titan
- Diamond Lance
- Reduced AoE freeze
- Players can no longer quickfall after throwing the Diamond Lance
- Diamond Lance
Artifacts
- Deactivated in Trials and Competitive playlists
Exotic Armor
- Warlock
- Deimossufusion
- Increased time between damage ticks
- Nothing Manacles
- Reduced the extra seekers created from four to three
- Reduced range and lifetime of extra seekers
- Deimossufusion
- Titan
- ACD/0 Feedback Fence
- No longer provides damage resistance against players
- ACD/0 Feedback Fence
Ammo System
- Reduced points gains from Special ammo, heavy ammo, and super kills by 33%
- Reduced Glaive melee gains by 20%
- Reduced Adaptive Burst LFR ammo gained from crates from five to three
- Increased Rapid Fire LMG max ammo from 45 to 62
- Other LMGs stay at 22
- Reduced Bitter End’s ammo gained to fit the scale.
Auto Rifles
- High Impact
- Moved to 400 RPM from 360
- Reduced ADS Damage Falloff scalar from 1.7 to 1.6
- Reduced base damage from 24 to 22
- Applies to Vex Mythoclast and Dual Speed Receiver Suoros Regime
- Does not include Cerberus+1 and non-spun-up Sweet Business
- Adaptive
- Increased base damage from 15 to 15.5
- Increased critical hit damage from 26.25 to 27.1
Pulse Rifles
- Lightweight
- Reduced base damage from 19.7 to 18.8
- Reduced critical hit damage from 26.5 to 27.1
- Legacy Frame
- Increased ADS Damage Falloff Scalar from 1.6 back to 1.7
- High Impact
- Increased ADS Damage Falloff Scalar from 1.6 back to 1.7
Scout Rifles
- Rapid Fire
- Reduced base damage from 28 to 27.3
- Reduced critical hit damage from 54.6 to 53.25
Hand Cannons
- Aggressive
- Reduced base damage from 49 to 48.7
- Reduced critical hit damage from 90.65 to 90.1
Adagio
- Reduced the damage bonus on Hand Cannons from 30% to 27%
Full Choke
- The pellet spread reduced by 5%, was 3.25%
Shot Package intrinsic
- Reduced pellet spread by 2.5% when ADS
Destiny 2: Unifying the Crucible Ops

All Crucible Ops playlists will move to the same screen.
Crucible Matching
- Control – Outlier Protection Matchmaking
- Competitive – Rank-Based Matchmaking
- Rumble – Open Skill Matchmaking
- Quickplay – Open Skill Matchmaking
- Rotates game modes weekly
- Mayhem, Rift, Relic, Momentum, Scorched, Supremacy, Clash, Zone Control, Hardware Mix (6v6)
- Small Team Quickplay – Open Skill Matchmaking
- Rotates game modes daily
- Survival, Heavy Metal, Elimination, Hardware Mix (3v3), Arena Collision (4v4), Lockdown, Clash Elimination
- Limited Time Modes
- Trials of Osiris – Passage-Based Matchmaking
- Active from Friday through to reset on all weeks, besides Iron Banner weeks
- Replaces Small Team Quickplay
- Iron Banner Control – Outlier Protection Matchmaking
- Active once every four weeks
- Replaces Control
- Iron Banner Quickplay – Open Skill Matchmaking
- Active once every four weeks
- Rotates between Tribute, Fortress, Eruption
- Sparrow Racing League
- Private Matches
- Trials of Osiris – Passage-Based Matchmaking
Destiny 2: New Modifiers and Game Modes
Arena Collision
Arena Collision is a 4v4 game mode with weapon-focused gameplay. Abilities are available, but at a limited rate.
- Primaries
- Damage Unchanged
- Reduced hip fire accuracy and aim assist penalties
- Specials
- Deactivated
- Heavies
- Damage decreased
- The game starts with three heavy ammo crates
- One for each team, and one neutral
- 120-second cooldown
- Not shareable
- General weapons
- Granted +60 Airborne Effectiveness
- Radar
- Base radar range decreased; it does not expand dynamically
- Players only appear if they: shoot, slide, sprint, jump, or have heavy ammo
- Players in the center circle appear as dots
- Grenades
- Base recharge deactivated
- Final blows refund grenade energy based on base cooldown and Grenade stat
- Melees
- Powered melees deactivated
- Melee damage decreased
- Glaive melee damage further reduced
- Class Abilities
- Base recharge deactivated
- Final blows refund class ability energy based on type, base cooldown, and Class Ability stat
- Supers
- Deactivated
- Camera
- Three-peaking deactivated
- Respawns
- 7 seconds
- Revives enabled
Glass Cannons
Only available in Private matches. Plays similarly to Crucible in Destiny 1
- Primaries
- Body shot damage has significantly increased
- Specials
- Damage significantly increased
- Special ammo meter progresses faster
- Retain twice as much ammo after death.
- Special ammo crates on spawn
- Crates shared
- Heavies
- Damage significantly increased
- Single heavy ammo crate spawns at a neutral location
- 240-second cooldown
- Crate shared
- General weapons
- Aim assist slightly reduced
- Radar
- Unchanged
- Grenades
- Double cooldown
- Damage greatly increased
- Melees
- Double cooldown
- Damage greatly increased
- Class Abilities
- Double cooldown
- Supers
- Cooldown halved
- Damage taken from weapons, grenades, or melee attacks during your Super greatly increased
- Camera
- Unchanged
- Respawns
- 5 seconds
- No revives
Software
No weapons allowed, only abilities.
- All weapons
- Deactivated
- Radar
- Unchanged
- All abilities
- Cooldowns greatly decreased
- Camera
- Fixed in third person
- Respawns
- 5 seconds
- No revives
Destiny 2: Updated Crucible
New Armor Set – Triumphal Anthem
- 2-Piece – Shoot to Loot
- Sliding collects nearby ammo and temporarily grants your weapons enhanced reload speed and handling.
- 4-Piece – Shoot to Scoot
- Dealing damage with your weapons temporarily grants an enhanced slide. Gain damage resistance while sliding.
New Weapons
- The Helmsman – Arc High Impact Bolt Action Sniper Rifle
Reprised Weapons
- Joxer’s Longsword
- Better Devils
- Unending Tempest
- Randy’s Throwing Knife
- Autumn Wind
- Out of Bounds
- Sorrow’s Verse
- Survivor’s Epitaph
- The Keening
- Frozen Orbit
Returning Weapons
- Riptide
- Mos Althanor IV
- MIDA Macro-Tool
- Pure Recollection
- Returned Memory
- Stars in Shadow
- Qua Vinctus IV
Newly Tiered
- Retrofuturist
- Anonymous Autumn
- Last Perdition
New ship, Sparrow, and Ghost
Destiny 2: Updated Competitive
Armor Set – Per Audacia
- 2-Piece – Primary Chain
- Primary ammo weapon final blows grant a stacking bonus to mobility, Primary weapon range, and handling until you are defeated.
- 4-Piece – Sublime Transit
- Increases mobility and grants enhanced sprint speed and slide distance.
New Weapons
- Solemn Lie – Arc Lightweight Frame Hand Cannon
Reprised Weapons
- Rose
- Redrix’s Estoc
- Mercurial Overreach
- Deadlock
- Belisarius-D
- The Riposte
Returning Weapons
- Solemn Remembrance, Peculiar Charm
Rewards
Alongside a new Competitive/Glory Armor set, there are two earnable emblems.
- Competitive Emblem – I am the Crucible
- Win 77 games in the Competitive playlist
- New Ascedant 0 Emblem – Last Guardian Standing
- Earn points for wins in Ascendant 0, increased for wins at higher ranks
- The number of points determines the emblems drop chance after a win
- Earning 1000 points guarantees the emblem on the next win
- Progress only begins after you acquire Umbral Echelon
Map Weighting
- Reduced
- Solitude Clash – High to Normal
- Dissonance Clash – High to Very Low
- Rusted Lands Clash – Normal to Low
- Widow’s Court Clash – Low to Very Low
- Anomaly Collision – Low to Very Low
- Removed
- Multiplex Collision
- Exodus Blue Cash
- Twilight Gap Cash
- Vostok
Destiny 2: Updated Trials of Osiris
Map Rotations
Instead of a single map per Trials of Osiris Weekend, there will be a rotation of three maps. The process is as follows: Select one map randomly from each of the three pools.
- Pool 1
- Burnout
- Javelin-4
- Endless Vale
- Pool 2
- All Pool 1 Maps
- Altar of Flame
- Pacifica
- Cirrus Plaza
- Eventide Labs
- The Dead Cliffs
- Meltdown
- Solitude
- Radiant Cliffs
- Wormhaven
- Pool 3
- All Pool 1 and Pool 2 maps
- All remaining maps except:
- Convergence, Rusted Lands
- Multiplex
- Citadel
- Exodus Blue
There is a chance to end up with one map picked multiple times. In theory, the system picks Javelin-4 three times in one week. That will mean only Javelin-4 is in the pool for that week.
Armor Set – Cruel Electrum
- 2-Piece – Primary Survivor
- When an ally is defeated, Primary ammo weapons gain increased handling, reload speed, target acquisition, and reduced flinch. Bonus increases when multiple allies are dead at the same time or when running solo.
- 4-Piece – Primary Phantom
- Final blows with Primary ammo weapons remove you from radar for a short time. Drawing a weapon that does not use Primary ammo will immediately end this effect.
New Weapons
- Willful Hamartia – Arc Adaptive Burst Linear Fusion Rifle
Reprised Weapons
- The Messenger
- The Summoner
- The Scholar
- Solar’s Scar
- Aisha’s Care
- Exalted Truth
- Keen Thistle
- The Inquisitor
- Igneous Hammer
- Shayura’s Wrath
- Eye of Sol
- Exile’s Curse
- Tomorrow’s Answer
Returning Weapons
- The Martlet
- Corundum Hammer
- The Immortal
- Cataphract GL3
- Astral Horizon
- Everburning Glitz
- Burden of Guilt
- Aureus Neutralizer
- Auric Disabler
- Aisha’s Embrace
- Unwavering Duty
- Forgiveness
Newly Tiered
- Reed’s Regret
- Yesterday’s Question
Bonus Focus Pools
Each week will have a different focus pool that drops alongside the base rewards. The Lighthouse has its own focus pool.
- Week 1
- The Scholar
- Exile’s Curse
- Sola’s Scar
- Forgiveness
- Aisha’s Embrace
- Corundum Hammer
- Astral Horizon
- Week 2
- Aisha’s Care
- Keen Thistle
- Willful Hamartia
- The Immortal
- Burden of Guilt
- Unwavering Duty
- Cataphract GL 3
- Week 3
- Exalted Truth
- Eye of Sol
- Tomorrow’s Answer
- Everburning Glitz
- Auric Disabler
- Aureus Neutrailizer
- The Martlet
- Lighthouse
- Igneus Hammer
- The Messenger
- Shayura’s Wrath
- The Summoner
- The Inquisitor
A new set of Ships, Sparrows, Ghosts, a new emblem, and a Shader from Saint-14’s reward track.
Destiny 2: Updated Iron Banner

Armor Set – Iron Battalion
- 2-Piece – Primary Honing
- Increases handling and reload speed for Primary ammo weapons. Primary ammo weapons gain increased damage against non-boss combatants based on your Weapons stat.
- 4-Piece – Supercycical
- Final blows while your Super is active refund Super energy after the Super ends.
Reprised Weapons
- Felwinter’s Lie
- Multimach CCX
- Lethal Abundance
- The Forward Path
- Point of the Stage
- The Wizened Rebuke
- Pressurized Precision
- Crimil’s Dagger
- The Time-Worn Spire
- Roar of the Bear
- Gunnora’s Axe
- Occulted Finality
Returning Weapons
- Reghusk’s Pledge
- Finite Impactor
Newly Tiered
- Tusk of the Boar
- Frontier’s Cry
- Archon’s Thunder
- Risswalker
- Tinasha’s Mastery
- Peacebond
- Allied Demand
- The Hero’s Burden
- Claws of the Wolf
- Jourm’s Claw
- Bite of the Fox
Bonus Focus Pool
Two pools alternate every time Iron Banner is active. Winning increases your chances of earning a bonus drop.
- First Iron Banner
- The Forward Path
- The Time Worn Spire
- The Wizened Rebuke
- Crimil’s Dagger
- Gunnora’s Axe
- Felwinter’s Lie
- Reghusk’s Pledge
- Second Iron Banner
- Multimach CCX
- Finite Impactor
- Occluded Finality
- Lethal Abundance
- Pressurized Precision
- Point of the Stag
- Roar of the Boar
Related Destiny 2 Content
You can expect more raid and dungeon guides and Destiny 2 news to follow in the coming days. Below are previous articles we have on Destiny 2.
