Destiny 2 Monument of Triumph Set Bonuses
There are a lot of new Armor set bonuses with the Monument of Triumph Destiny 2 update. All pre-Edge of Fate destinations, raids, and dungeons have new Armor Sets. There are also new sets for all ops activities: Vanguard Ops, Crucible Ops, and Gambit Ops. Each set has a two-piece and a four-piece bonus. With more armor archetypes and more set bonuses, there is a host of Armor for players to farm.
Destiny 2: Destination Armor Sets

Cosmodrome – Seventh Seraph
- 2-piece – Rasputin’s Wrath
- Final blows with area-of-effect damage, Solar abilities, Seventh Seraph weapons, or IKELOS weapons grant Warmind Charges. Each stack of Warmind Charge increases your Weapons and Grenade stats.
- 4-piece – Rasputin’s Reprisal
- While you have Warmind Charges, defeating powerful combatants, destroying a construct, or destroying a Tangle releases a Solar detonation that damages combatants and heals allies. Constructs include barricades, turrets, Stasis crystals, and other objects created in the field.
Dreaming City – Reverie Dawn
- 2-piece – A Wish for Protection
- Taking significant damage in a short time generates a Protective Wish that makes it harder for combatants to hit you, and grants increased reload speed and flinch resistance.
- 4-piece – A Wish Fulfilled
- When the Protective Wish expires, it cures you. Rapid final blows prematurely end the Protective Wish.
EDZ – Wildood
- 2-piece – Watchtower
- Precision final blows while aiming down sights grant damage resistance until you stop aiming down sights.
- 4-piece – Field Expertise
- Precision final blows with any weapon grant a stacking bonus to reload speed, target acquisition, and weapon damage against non-boss combatants for a short duration. Weapon final blows with non-precision direct hits end this effect early.
Europa – Crystocrene
- 2-piece – Resupply
- After being out of combat for a moderate duration, your next final blow grants additional ammo progress and creates an Orb of Power.
- 4-piece – From the Storm
- After being out of combat for a moderate duration, slowly gain Frost Armor until you reenter combat.
Moon – Dreambane
- 2-piece – Nightmarish Power
- Final blows to a challenging combatant or higher-ranked target grant Unstable Essence. When you have Unstable Essence, you receive grenade and melee stat bonuses.
- 4-piece – Nightmarish Resillience
- When you have Unstable Essence, rapid weapon damage, or final blows heal you and begin health regeneration.
Neomuna – Thunderhead
- 2-piece – License to Thrill
- Activating your grenade or the Nanotech Tracer Missiles Origin Trait provides stacking resistance to incoming damage at point-blank range.
- 4-piece – Lethal Weave
- Defeating an unraveled combatant grants grenade ability energy. If you have max grenade energy, you are granted Special ammo meter progress instead.
Nessus – Exodus Down
- 2-piece – Emergency Electromagnet
- When your shields become broken, collect all nearby Orbs of Power and a
- 4-piece – Repurposed Charge
- Whenever you gain, lose, or spend an Armor Charge, you heal and gain damage reduction for a short time. This effect scales with the amount of Armor Charge gained, lost, or spent.
Pale Heart – First Ascent
- 2-piece – Stack ‘Em Up
- Defeating targets with unique elemental damage grants a stacking bonus to Transcendence energy gains while Transcendence is inactive.
- 4-piece – Burn ‘Em Down
- While Transcendence is active, using your grenade ability consumes all stacks of Stack ‘Em Up to grant an escalating amount of grenade energy.
Savathun’s Throne World – Veritas
- 2-piece – Lucent Transmutation
- Performing a finisher on a combatant, or landing successive powered melee final blows, generates an Elemental pickup based on your Light subclass.
- 4-piece – Lucent Tithes
- Performing a finisher on powerful combatants heals you and generates loyal Void moths.
Destiny 2: Vanguard Ops Armor Sets
Pinnacle and Arena Ops – Eutechnology
- 2-piece – Gift of the Ley Line
- Rapidly defeating combatants with Void energy spawns a Void breach.
- 4-piece – Techeun’s Foresight
- After collecting a Void breach, your next final blow with a Void weapon triggers a detonation. The detonation is more powerful if it is triggered quickly after collecting a Void breach.
Fireteam and Solo Ops – Luminopotent
- 2-piece – Ionic Overlock
- While amplified, your Fusion Rifles, Linear Fusion Rifles, and Heat weapons gain increased handling, reload, and vent speeds.
- 4-piece – Shock and Clear
- Final blows with Jolt or against jolted combatants create Ionic Traces.
Destiny 2: Crucible Ops Armor Sets
Crucible – Per Audacia
- 2-piece – Primary Chain
- Primary ammo weapon final blows grant a stacking bonus to mobility, Primary weapon range, and handling until you are defeated.
- 4-piece – Sublime Transit
- Increases mobility and grants enhanced sprint speed and slide distance.
Crucible – Triumphal Anthem
- 2-piece – Scoot to Loot
- Sliding collects nearby ammo and temporarily grants enhanced reload speed and handling to your weapons.
- 4-piece – Shoot to Scoot
- Dealing damage with your weapons temporarily grants enhanced sliding. Sliding provides damage resistance.
Iron Banner – Iron Battalion
- 2-piece – Primary Honing
- Increases handling and reload speed for Primary ammo weapons. Primary ammo weapons gain increased damage against non-boss combatants based on your Weapons stat.
- 4-piece – Supercyclical
- Final blows while your Super is active refund Super energy when it ends.
Trials of Osiris – Cruel Electurm
- 2-piece – Primary Survivor
- When an ally is defeated, Primary ammo weapons gain increased handling, reload speed, target acquisition, and reduced flinch. Bonus increases when multiple allies are dead at the same time or when you are running solo.
- 4-piece – Primary Phantom
- Final blows with Primary ammo weapons remove you from radar for a short time. Drawing a weapon that does not use Primary ammo will immediately end this effect.
Sparrow Racing League – Circuit
- 2-piece – Revving Up
- Fast movement builds up a charge that gradually increases your health regeneration speed. Once you are Fully Revved, sprinting grants Speed Booster.
- 4-piece – Dielectric Drift
- Sliding while Speed Booster is active jolts combatants in front of you.
Destiny 2: Gambit Ops Armor Sets
Gambit – Cyberserpent Null
- 2-piece – Adrenal Rush
- Sprinting for a short time grants a period of improved reload speed and handling. Final blows extend this period.
- 4-piece – Bountiful Munitions
- While Adrenal Rush is active, final blows grant Special Ammo progress. Final Blows against powerful combatants, Guardians, and Taken grant additional progress.
Destiny 2: Raids Armor Sets
Lash Wish – Great Hunt
- 2-piece – Taken Barrier
- Grenade final blows temporarily reduce incoming damage.
- 4-piece – Taken Armaments
- Taken Armaments: Grenade final blows grant additional Heavy ammo progress.
Garden of Salvation – Righteousness
- 2-piece – Network Admin
- Being near allies creates a relay network that gives the wearer improved handling and reload speed. Being near other allied Network Admins additionally grants the wearer a bonus to Health stat.
- 4-piece – Network Upload
- Weapon final blows grant the wearer and nearby allies melee energy.
Deep Stone Crypt – Legacy’s Oath
- 2-piece – Augmented Servos
- Powered melees release an additional disorienting pulse when used to defeat a target.
- 4-piece – Gold-Like Judgement
- When your shields are broken by a combatant, or upon casting your Super, release a swarm of heat-seeking micro-missiles.
Vault of Glass – Atheon’s Memory
- 2-piece – Radiolaria Breach
- After picking up an Orb of Power, the next time your shields are broken, gain a bonus to Health stat for a short duration and release a burst of radiolaria around you.
- 4-piece – Collective Power
- While you have a subclass buff, dealing sustained damage creates an Orb of Power.
Vow of the Disciple – Resonant Fury
- 2-piece – Resonant Plating
- Your health begins regenerating immediately after taking melee damage from a powerful combatant.
- 4-piece – Siphoning Touch
- Gain stacks of Siphoning Touch for weapon or Glaive melee hits. Switching weapons heals you and consumes all stacks.
King’s Fall – Oryx’s Memory
- 2-piece – Iron Sharpens Iron
- Final blows on Guardians and powerful combatants generate additional ammo progress.
- 4-piece – Ascendant Escape
- After a final blow on a powerful combatant, the next time your shields are broken, you become invisible.
Root of Nightmares – Nezarac’s Nightmare
- 2-piece – Bad Dreams
- Final blows versus subclass-debuffed targets have an escalating chance to spawn an Orb of Power.
- 4-piece – Dream Devourer
- Performing a finisher versus a powerful combatant grants Devour. While you have Devour, you gain damage resistance against combatants.
Crota’s End – Crota’s Memory
- 2-piece – Cursed Fist
- Melee final blows trigger a Cursed Thrall explosion.
- 4-piece – Power of the Son
- Being in combat for a duration grants progressively more flinch resistance and damage resistance versus combatants.
Salvation’s Edge – Promised
- 2-piece – Stable Resonance
- Defeating a powerful combatant generates Stable Resonance, which grants damage resistance and increased weapon damage for the duration.
- 4-piece – Resonance Redirection
- While you have Stable Resonance, continued weapon damage occasionally generates a resonance burst that damages and exhausts targets.
Pantheon – Panthos Resplendent
- 2-piece – Well Prepared
- Picking up ammo grants Armor Charge. Grants a bonus to Health stat per Armor Charge you have.
- 4-piece – Down the Line
- Sustained damage on minibosses, Champions, and bosses increases weapon damage versus base and powerful combatants. Weapon final blows consume one stack each.
Destiny 2: Dungeon Armor Sets

Shattered Throne – Techuen’s Regalia
- 2-piece – Queensfoil Rush
- Gain a powerful overshield while performing your finisher. When you finish a target, release a slowing burst around you.
- 4-piece – Truth to Power
- Gain increasing damage resistance when you deal damage or land final blows. Finishers grant accelerated progress. At max stacks, the recharge rate of your abilities is also increased.
Pit of Heresy – Apostate’s Blade
- 2-piece – Regenerative Threshold
- Performing a finisher stores power. The next time your shields are broken, consume stored power to heal and start health regeneration immediately.
- 4-piece – Melee Conduction
- While you have Radiant, Restoration, or Cure, your melee hits release a burst that will scorch the target.
Prophecy – Coda
- 2-piece – Between Poles
- Final blows with Light weapons grant stacks of Light Polarity, which grant Grenade stat. Final blows with Darkness or Kinetic weapons grant stacks of Dark Polarity, which grant stacks of Melee stat
- 4-piece – So Very Thin
- Final blows with Light weapons grant additional grenade energy. Final blows with Dark or Kinetic weapons grant additional melee energy. Rapid final blows that alternate between Light and Darkness grant a short period of damage resistance.
Grasp of Avarice – Echo
- 2-piece – Untold Greed
- Picking up ammo, Orbs of Power, Elemental pickups, or destroying a Strand Tangle grants stacks of Untold Greed, slightly reducing damage taken and providing reload speed to equipped weapons. When your shields are broken, some stacks are lost.
- 4-piece – Overflowing Coffers
- While you have stacks of Untold Greed, Orbs of Power, and Elemental pickups provide more of their respective energy, and Strand Tangles deal increased damage. When your shields are broken, all stacks are converted into a fountain of Orbs of Power.
Duality – Deep Explorer
- 2-piece – Built Better
- Taking damage increases the reload speed of your equipped weapon until it is stowed. Taking more damage increases the effect.
- 4-piece – Bittersweet
- When you stow a weapon, restore health based on the number of Built Bitter stacks lost.
Spire of the Watcher – TM Custom
- 2-piece – Old Martian Diplomacy
- Stowing a weapon after defeating a powerful combatant or a Guardian heals you a small amount and disorients nearby combatants.
- 4-piece – High Noon
- Freshly drawn weapons deal increased precision damage to combatants for a short period. Weapons with the Tex Balanced Stock Origin Trait equipped or Exotics manufactured by the Tex Mechanica Foundry gain further increased benefits.
Ghosts of the Deep – Taken King
- 2-piece – The Ceremony
- Finishing combatants or reviving allies initiates a Lucent Hive ritual. While the ritual is active, gain increased Super stat.
- 4-piece – Lucent Swarm
- Collecting Orbs of Power extends the Ceremony. While it is active, ability final blows occasionally spawn allied Arc moths.
Warlord’s Ruin – Dark Age
- 2-piece – Taking Initiative
- Hitting combatants with melee attacks or Sword strikes grants a stack of Initiative, giving bonus handling and reload. Stacks decay slowly over time.
- 4-piece – Healing Initiative
- While you have Initiative, using your class ability creates a stationary healing aura. The aura gains increased healing based on the number of Initiative stacks.
Vesper’s Host – Spacewalk
- 2-piece – Augmented Armaments
- Primary ammo weapons deal increased damage to disoriented combatants.
- 4-piece – Augmented Explosives
- Your grenade abilities release an additional disorienting pulse shortly after detonating.
Sundered Doctrine – Flain
- 2-piece – Knit Together
- Taking damage from combatants sometimes spawns a Threadling.
- 4-piece – Sinew Stitching
- For a short time after your shields break, your next several Threadling hits restore health.
Related Destiny 2 Content
With the Monument of Triumph update launch, be prepared for more articles on Destiny 2. Below are previous articles we have on Destiny 2.
