Destiny 2 Armor 3.0 Changes Sees New Archetypes and Exotic Armor Changes

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The Monument of Triumph in Destiny 2

The Armor system saw massive changes at the start of the Edge of Fate. For the final Destiny 2 update, Monument of Triumph, further updates are coming to the Armor 3.0 system. That includes six more armor archetypes to increase build variety, and updates to Exotic Armor. Exotic Armor will finally become tier 5s, increasing their potency in the current Destiny 2 sandbox.

Destiny 2: Armor Archetypes

In the current 3.0 system, there are six types of armor archetypes. The Monument of Triumph update is introducing six more:

  • Siegebreaker
    • Primary – Health
    • Secondary – Grenade
  • Skirmisher
    • Primary – Melee
    • Secondary – Weapon
  • Demolitionist
    • Primary – Grenade
    • Secondary – Class
  • Colossus
    • Primary – Super
    • Secondary – Health
  • Reaver
    • Primary – Class
    • Secondary – Melee
  • Powerhouse
    • Primary – Weapons
    • Secondary – Super

All Armor 3.0 drops can get the new archetypes. The only exception is the Exotic class items. To increase the chance of getting the archetype you want, the ghost mod increases your chance to one in two (was one in three). The Armor 3.0 versions for the raid activities will not have raid mods.

Destiny 2: Exotic Armor Stats

The Caliban's Hand Exotic in Destiny 2
Image of the Caliban’s Hand Exotic in Destiny 2, courtesy of Bungie Inc.

All Exotic Armor garnered in the post-Edge of Fate era will become Tier 5. They will get the Tier 5 stats and access to all tuning mods.

Armor Set Bonuses

There are two changes to the Armor Set bonuses.

Ride Together, Die Together – Smoke Jumper two-piece

  • Decreased maximum DR granted from 50% to 40%

Superluminal Motion – Wayward Psyche four-piece

  • Increased health granted while moving from 15 to 30 health per second outside of the Crucible
    • Perk behavior stays the same in PvP

The blog gave two examples of the new Armor Set bonuses from two of the Destiny 2 Destinations:

Exodus Dawn – Nessus

  • Emergency Electromagnet (two-piece)
    • When your shields become broken, collect all nearby Orbs of Power and ammo bricks.
  • Repurposed Charge (four-piece)
    • Whenever you gain, lose, or spend an Armor Charge, you heal and gain damage reduction for a short time.
    • This effect scales with the amount of Armor Charge gained, lost, or spent.

Veritas – Throneworld

  • Lucent Transmutation (two-piece)
    • Performing a finisher on a combatant, or landing successive powered melee final blows, generates an Elemental pickup based on your Light subclass.
  • Lucent Tithes (four-piece)
    • Performing a finisher on powerful combatants heals you and generates loyal Void moths.

Destiny 2: Exotic Armor Hunter Balance Changes

Wormhusk Crown

  • Reworked effect – Solar multikills grant Burning Souls. While active, Solar Ability damage is increased, and dodging greatly cures the player and nearby allies.

Shards of Galanor

  • Landing 5/7 knives in a volley during Super causes a delayed Solar Explosion and releases Solar Shrapnel.
    • It can happen with each volley of Super knives.
    • Landing both explosions is approximately comparable to a Cuirass Thundercrash.

Caliban’s Hand

  • Increased the melee recharge bonus by 25%.
  • Dealing damage with scorch now refunds a small amount of melee energy.
  • Ignition final blows fully refund knife energy and can overflow into an additional charge.

FR0ST-EE5

  • Gain stacks of Frost Armor while sprinting.
  • When you have Frost Armor, Stasis weapons deal increased damage.

Shinobu’s Vow

  • Now gains Skip Grenade energy whenever you gain stacks of Bolt Charge.
  • Skip Grenade damage now grants Bolt Charge.
  • When you gain full Bolt charge, heal yourself and nearby allies, and enable an enhanced Skip Grenade.
    • Enhanced Skip Grenades bounce two additional times before detonating, releasing bonus Skip Seekers per bounce.

Raiden Flux

  • Arc Staff hits now jolt targets.
  • Combo finisher palm blast now gets 1.5x the base Exotic’s damage bonus, and reports as critical damage (yellow numbers).

Mothkeeper’s Wraps

  • Mothkeeper’s Wraps now provides Moth Grenades as a conditional override instead of a complete override.
    • Getting kills from any source increments a counter; the amount added to the counter per kill depends on the rank of the enemy killed. Once the counter reaches six, you gain two Moth Grenade charges.
    • All current functionality and synergies with Moth Grenades remain the same (for example, Arc moths still blind, having your Grenade stat over 100 still increases their damage, they still synergize with subclass fragments, etc.).
  • Increased the movement speed of Arc moths by roughly 43% and Void moths by roughly 25%.
  • Both moths from the same grenade will now attempt to target separate enemies/allies if possible.

Lucky Pants

  • Increased Eriana’s Vow’s maximum damage bonus to 4.5x.
  • Decreased Uncivil Discourse’s maximum damage bonus to 2.5x.
  • Reduced Lucky Pants bonus damage versus bosses by 33%

Destiny 2: Exotic Armor Titan Balance Changes

Hallowfire Heart

  • Reworked effect – With a charger Solar Super, the ability final blows cure you and give stacks of Sunfire Furnace. While Sunfire Furnace is active, grenade and Shieldburst final blows trigger an ignition. Each stack increases grenade regeneration, class ability regeneration, and Super damage. Upon exiting your Super, convert all stacks into Super energy.
  • Decreased ability regen bonus from 3.5x to 2.5x.

Pyrogale Gauntlets

  • Slightly increased Super Cyclone Scorch per tick.
  • Increased Super Cyclone explosion damage by 10%.
  • Increased Super Cyclone tracking by approximately 40%.
    • It should be remarkably easier to get the projectiles to track a target at range.

Stoicism

  • Spirit of Star Eater
    • Increased Spirit of Star Eater benefit for Twilight Arsenal from 25% to 50%.

Severance Enclosure

  • Improved occlusion on the detonation, making it easier to hit with.
  • Removed the effect that prevents combatants from being hit by multiple shock waves in a short period of time.
  • Disorient enemies with the shockwave.

Praxic Vestments

  • Increased melee attack damage by 500%.
  • Increased jetpack fuel gained per weapon kill in PvE from 10% to 20%.
  • Increased jetpack fuel gained per powered melee kill from 35% to 50%.
  • Updated the Exotic perk to recognize knockout kills as powered melee kills.
  • Improved the jetpack flight experience.
    • Decreased the windup time for maximum flight duration from 0.8 to 0.5 seconds.
    • Removed the behavior that caused Jetpack flight to end early when it detects contact with the floor or a wall.
    • Fixed a bug that caused the jetpack kick to target dead enemies, ending flight early.
    • Updated camera to better convey your speed.

No Backup Plans

  • Now triggers and benefits from both Shotgun and melee final blows.
  • Shotgun or melee final blows now start health regeneration instead of granting a Void Overshield.
  • Shotgun or melee final blows extend the timer of any active defensive buffs on you.
    • It includes Void Overshield, Restoration, Amplified, Frost Armor, and Woven Mail.
    • Will partially heal Void Overshield upon activation of this extension if the player has one.
  • The Shotgun damage bonus is now active when you have any of the above-noted defensive debuffs, as well as buffing melee damage.

Cadmus Ridge Lancecap

  • Now, they can also spawn Stasis Lances with rapid Stasis weapon damage and final blows even when not behind their rally barricade.
  • Now grants bonus Stasis Lance damage based on your current stacks of Frost Armor.

Point Contact Cannon Brace

    • Activating Thunderclap also releases lightning strikes as you start winding up the punch.
    • Lightning strike damage now scales further based on how long the Thunderclap charges for.
      • This stacks with the bonus damage from casting while amplified.
    • Reworked melee regen from lightning strike kills to compensate for the new wave of bolts on the charge up.
    • No longer target tiered. Increased the flat amount to compensate. Should see larger returns on average.

Helm of Saint 14

  • Added new VFX to Ward of Dawn to indicate if it will provide Weapons of Light upon leaving.
  • No longer disorients enemies within your Ward of Dawn or upon blocking with Sentinel Shield.
  • While Weapons of Light is active, kills or sustained damage from any source grant stacks of The Saint. Under the same circumstances, Void and Kinetic damage sources will also suppress in a radius around the victim.
  • Picking up your Ward of Dawn consumes all accrued stacks of The Saint and then extends your Ward’s duration based on the stacks.
  • Adjusted specific Exotic weapon synergy

ACD/0 Feedance Fence

  • No longer provides any melee damage resistance against players.

Blastwave Striders

  • Adjusted the projectile to mirror that of the Renegade’s Behemoth Walker’s stasis detonation.
  • Decreased defeats to charge meter.
  • Increased tracking strength of Stasis Shrapnel on detonation.
  • Replaced sliding with “on Shiver Strike hits” as an activator.
  • Fixed an issue where multiple kills on the same frame would not increment the perk buildup.

Destiny 2: Exotic Armor Warlock Balance Changes

Skull of the Dire Ahamkara in Destiny 2
Image of the Skull of Dire Ahamkara in Destiny 2, courtesy of Bungie Inc.

Nezerac’s Sin

  • Suppress targets damaged by Soul Siphon. Defeating suppressed targets or using Soul Siphon grants an additional 1.5 seconds to Abyssal Extractors.

Mataiodoxia

  • Increased suspending burst damage from Super supercombine by ~22%.

Skull of Dire Ahamkara

  • After casting a Nova Bomb, you get a short period during which you can cast a Nova Bomb: Lance. Destroying a Cataclysm Nova Bomb with a Nova Lance creates a Nova Vortex alongside the Cataclysm Nova Bomb seekers.
  • Super energy on Nova Bomb final blows and weapon final blows while you have Devour.

Crown of Tempests

  • Increased the duration of Conduction Tines in PvE from seven to ten seconds.
  • While you have at least one stack of Conduction Tines, Ionic Sentry creates a Storm Grenade when deployed.

Mantle of Battle Harmony

  • Now can trigger its Super energy gain or weapon damage bonuses on sustained weapon damage in addition to final blows.
  • After casting your Super, now gain surges for all elements and weapons matching your Super’s damage type, causing detonations when hitting targets for a moderate duration.

Astroctye Verse

  • While equipping both Blink and the helmet, you can now use your air move input to perform a dark blink horizontally in any direction.
    • This ability has a longer cooldown in Crucible.
  • Blinking or dark blinking now grants volatile rounds, in addition to the volatile explosion.

Dawn Chorus

  • Now causes your scorch to build to an even more intense ignition.
  • Now grants melee energy for dealing ignition damage in addition to scorch damage.
  • Removed the internal cooldown on energy gains from scorch damage and retuned gains to return slightly more energy overall.
  • Now causes Daybreak projectiles to always immediately trigger an ignition.

Nothing Manacles

  • Extra seekers can no longer chain off themselves, just the initial grenade.
  • Reduced the number of extra seekers generated from four to three.
  • Reduced range and lifetime of extra seekers.

Contraverse Hold

  • Reduced energy returns when used with the Magnetic Grenade/Handheld Supernova by 15%.

Deimosuffusion

  • Increased the time between damage ticks against players from 0.1 to 0.3 seconds.

Related Destiny 2 Content

You can expect more raid and dungeon guides and Destiny 2 news to follow in the coming days. Below are previous articles we have on Destiny 2.

  • Destiny 2 Dev Insights One
  • Destiny 2 Dev Insights Two Part One
  • Destiny 2 Dev Insights Two Part Two
  • Destiny 2 Dev Insights Two Part Three
  • Destiny 2 PvP Updates
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