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Xbox

Xbox news, reviews and guides.

Total Apex Take

Xbox has effectively stopped competing as a console and started competing as a service, and Microsoft has made that explicit rather than quietly managed.

Microsoft's $69 billion Activision Blizzard acquisition closed in late 2023, but 2024 brought painful follow-through: studio closures including Tango Gameworks and Arkane Austin, and a strategic pivot that put former Xbox-exclusive titles like Hi-Fi Rush and Sea of Thieves on PlayStation, with Indiana Jones and the Great Circle following onto PS5 in 2025. Hardware sales have continued trailing the PS5 by a wide margin, and Microsoft has leaned harder into Game Pass and third-party hardware partnerships, including co-developing handhelds with ASUS, rather than treating the Xbox console itself as the product.

Our take: Microsoft made the correct, if unflattering, calculation that it can't win a console-exclusivity war against Sony and doesn't need to — it just needs you playing its games and subscribing to Game Pass on whatever box you own. That's a defensible business strategy, but it's also a quiet admission that "Xbox" the hardware brand has lost the argument it spent two decades making, even as Xbox the publishing and subscription business gets healthier.

Watch Call of Duty: Black Ops 7's performance inside Game Pass alongside next-gen hardware rumors — if Microsoft's next console move is another ASUS-style partner device rather than a traditional first-party box, that's confirmation the exclusivity era is over for good.

About Xbox

Xbox is Microsoft's video game brand, covering a line of home consoles, the Xbox Game Pass subscription service, and first-party studios under the Xbox Game Studios umbrella. Launched in 2001, Xbox entered a console market long dominated by Japanese manufacturers and built its identity around online multiplayer through Xbox Live, strong first-person shooters, and, more recently, aggressive investment in subscription gaming and cross-platform play.

Microsoft's acquisitions of major publishers — including Bethesda's parent ZeniMax Media in 2021 and Activision Blizzard in 2023 — significantly expanded the library of franchises published under the Xbox banner, while Xbox Game Pass repositioned the brand around access to a large, rotating catalog rather than individual purchases alone.

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