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God of War

God of War news and guides, Santa Monica Studio's PlayStation action franchise.

Total Apex Take

Ragnarök gave the Norse saga a genuinely satisfying ending — which means the series' next move is a bigger creative gamble than any single sequel would have been.

Closing out the father-son Kratos-and-Atreus arc across exactly two games (2018's reboot and Ragnarök) rather than stretching it into a trilogy was a disciplined choice that paid off critically — Ragnarök avoided the sequel bloat that hurts a lot of “one more game” franchise decisions.

An Amazon TV adaptation has been in development for a while, joining a wave of prestige game-to-TV adaptations following The Last of Us's success, with the same open question every one of these projects faces: whether a story built around minute-to-minute combat feel translates to a passive viewing format.

Our take: Santa Monica Studio choosing where to go next — Egyptian mythology has been the most persistent rumor — matters less than whether they resist the urge to make the next saga as long as the Norse one. Ragnarök's two-game arc was tighter and better for it; a third saga doesn't need to match that scale to succeed.

About God of War

God of War is Santa Monica Studio's action franchise originally following Kratos, a Spartan warrior turned god-killer, through Greek mythology before the series made a major creative shift to Norse mythology in 2018. The franchise is one of PlayStation's signature first-party series, known for its brutal combat and, in its modern era, increasingly personal, character-driven storytelling.

The 2018 God of War reinvented the series with a more grounded father-son story between Kratos and his son Atreus, earning widespread critical acclaim and setting the template for its direct sequel, God of War Ragnarök.

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