Craig Duncan Bails on XBOX Before the Popcorn Gets Cold
Craig Duncan just did the corporate version of leaving a party after twenty months, claiming he served his purpose. This chap oversaw more studios than a hyperactive intern with fifteen coffee mugs and a death wish. He walked into XBOX Game Studios, waved at Halo Studios, patted The Coalition on the back, and told Playground Games to keep making shiny cars. Did anyone actually notice he was there in the first place?
Louise O’Connor Exits Stage Left
Now he is stepping down this week, leaving behind a trail of flawless launches and one very confused Chief Strategy Officer named Matt Booty. Rare’s old guard is probably raising a glass of lukewarm tea to his departure. Meanwhile, the gaming world collectively shrugs and asks who is bringing the chips to this farewell shindig.
Louise O’Connor decided to bounce too, because why let Craig have all the dramatic exit music? She had been glued to Rare since 1999, which in gaming years is roughly seven console generations and one thousand canceled projects. Everwild got the axe in 2025, a game so mythical that players started believing it was a friendly ghost story told around campfires.
She then became Chief of Staff at XBOX in September 2025, a role she held for about as long as a goldfish’s attention span. How many meetings did she sit through before realizing the coffee machine was the real MVP? Rare must feel like a haunted mansion now, with two legends fleeing through the back door. XBOX Game Studios loses a creative champion, and the internet loses another reason to make memes about vaporware.
Matt Booty Takes the Wheel, Fasten Seatbelts for Chaos
XBOX Chief Strategy Officer Matt Booty now gets to babysit seventeen studios while the company hunts for Craig Duncan’s replacement like a lost TV remote. Booty likely rolled out of bed on Tuesday convinced his biggest challenge would be rearranging digital paperwork and giving the thumbs-up to another lime-colored gamepad design.
Instead, he now oversees Halo Studios, The Coalition, Flight Sim, Turn 10, Playground Games, Rare, Obsidian, Ninja Theory, Compulsion Games, The Initiative, Double Fine, InXile, Undead Labs, World’s Edge, and XGS Publishing. Did anyone warn him that managing sixteen studios is like herding caffeinated cats during a laser pointer convention?
XBOX must love playing musical chairs with its executive lineup, swapping bosses faster than a toddler trades crayons for candy. Booty’s first task is probably finding where Craig hid the good office snacks. The second task is explaining why “flawless launches” never seem to include that one game everyone actually wants.
Twenty Months of Flawless Vibes Only

Craig Duncan claimed his purpose was to serve studios, strengthen cultural fabric, and shape the future of the business, which sounds lovely on a motivational poster. He delivered many flawless launches that drove business success, though nobody can name three of them without checking Wikipedia. The guy joined XBOX back in 2011, spending most of his early years at Rare, where he probably learned that bananas and pirate ships sell better than sad fairies.
What exactly counts as a flawless launch when your competitor releases a broken penguin simulator that still outsells everything? He oversaw Ninja Theory, which made people punch demons beautifully, and Obsidian, which made people cry over mushroom zombies. Rare under his watch gave us sea shanties, boat repairs, and eventually nothing called Everwild. XBOX Game Studios now needs a new captain, preferably one who stays longer than a seasonal summer fling.
Where Executives Come to Nap and Flee
XBOX Game Studios has become the corporate equivalent of a revolving door installed on a trampoline, with bosses bouncing in and out constantly. Craig Duncan lasted twenty months, which is shorter than the average warranty on a third-party controller with sticky buttons. Louise O’Connor served as Chief of Staff for even less time, proving that even loyal Rare veterans eventually check their sanity at the door. Matt Booty steps up as the temporary babysitter, likely wondering if his job description secretly included professional firefighter.
Should anyone actually apply for this position knowing they will be blamed for every canceled Everwild in existence? The studios themselves keep churning out Flight Simulator clouds and Forza Horizon sunsets, oblivious to the executive drama upstairs. XBOX probably needs to install a countdown clock in the boss’s office, just for laughs. Until then, the department runs on caffeine, confusion, and the faint hope that someone stays past lunch.
Craig Duncan Waves Goodbye
Craig Duncan leaves XBOX Game Studios this week, and the internet prepares exactly zero parades in his honor. Matt Booty now holds the reins, Louise O’Connor updates her LinkedIn to “adventurer,” and Everwild remains a beautiful rumor buried in Rare’s backyard. The seventeen studios under XBOX continue developing games, blissfully unaware that their leadership changes more often than the weather in London.
No flawless launch was harmed in the making of this executive shuffle, or so the press release promises. XBOX will eventually find a new boss, someone brave enough to claim they can fix everything with synergy and a whiteboard. Until then, the gaming community watches, snacks in hand, waiting for the next hilarious chapter of corporate chaos. After all, who needs stable management when you have memes and mockery to keep you warm at night?
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