Supergiant Games Begins Work on Its Next Project After Hades 2 — Fans Split on Whether It Should Be Hades 3
Supergiant Games is finally stirring after the whirlwind that was Hades 2, and the studio’s next chapter is beginning to take shape — even if nobody outside the building can agree on what that chapter should be.
This week, Supergiant quietly posted a new job listing for a graphics and animation engineer, and the phrasing was unmistakable: the studio is looking for someone to “come build what’s next after Hades 2.” It’s the first concrete signal that the team is officially moving into pre‑production on its next project following Hades 2’s 1.0 launch and its recent arrival on Xbox and PlayStation.
For a studio that famously takes its time, this is the equivalent of a flare shot into the night sky.
Supergiant Said They Didn’t Know What Was Next — Now They Do
When Hades 2 hit full release last year, Supergiant published a reflective blog post saying they weren’t sure what they’d tackle next. After years of early access, patches, ports, and polish, the team planned to “take some time to reflect and recharge.” That was September 2025 — a lifetime ago in indie‑dev years.
Now, the tone has shifted. Internally, the next project is clearly real enough to hire for. Externally, fans are split down the middle.
The Community Is Already Fighting Over Hades 3
The moment the job listing went live, the fandom did what fandoms do: it immediately fractured into factions.
One camp is begging Supergiant to not make Hades 3.
“Please NOT Hades 3,” one player wrote, hoping the studio returns to the experimental, genre‑bending action games that defined its early catalog — Transistor, Pyre, Bastion. Games that weren’t roguelikes, weren’t sequels, and weren’t tied to the runaway success of Zagreus and Melinoe.
The other camp is already manifesting a sequel.
“Hopefully a Hades 3,” another fan posted, linking to a Wikipedia page about Macaria, a shadowy mythological figure said to be Hades’ daughter — based on a single ancient source. It’s exactly the kind of obscure myth Supergiant loves to remix, reinterpret, and resurrect.
And honestly? They’re not wrong. If anyone could turn a footnote in Greek mythology into a fully realized protagonist with a devastating emotional arc, it’s Supergiant.
Fan Theories Are Already Spiraling — and Some Are Wild
The speculation machine is running at full speed, and the theories range from plausible to delightfully unhinged:
- A co‑op game starring Zagreus and Melinoe — the sibling duo teaming up for a mythic tag‑team adventure.
- A prequel starring Hades himself during the Titan War — a chance to explore the underworld’s origins.
- A Supergiant kart racer — because why not? If anyone could make a narrative‑driven kart racer with emotional devastation baked into the drift mechanics, it’s them.
The truth is, nobody knows. And that’s the point.
Supergiant Has Never Been a “Sequel Factory” — and They Don’t Want to Become One
Days before Hades 2 launched in full, studio director Amir Rao made it clear that Hades 3 wasn’t a foregone conclusion. The team hadn’t discussed it much, and it wasn’t some secret inevitability waiting in a vault.
“It’s not something we secretly know right now or anything like that,” Rao said.
Supergiant has always been a studio that reinvents itself. Bastion was nothing like Transistor. Transistor was nothing like Pyre. Pyre was nothing like Hades. And Hades 2 only exists because the team felt they had more to say — not because the market demanded it.
That’s why this moment is so interesting. The job listing doesn’t say “come build Hades 3.” It says, “Come build what’s next.” And with Supergiant, “what’s next” could be literally anything.
What This Means for the Future of Supergiant
The studio is entering a rare moment of possibility. Hades 2 was a massive success — critically, commercially, culturally. It cemented Supergiant as one of the most consistent, beloved studios in the industry. But success can be a trap. Sequels can become expectations. And expectations can become cages.
Supergiant has never operated that way. Their games are handcrafted, personal, and deeply intentional. They make the thing they want to make — not the thing the market demands.
So yes, Hades 3 is possible. But so is something completely new. Something strange. Something mythic. Something nobody has guessed yet.
And that’s the magic of Supergiant: the next game could be anything, and whatever it is, it will be unmistakably theirs.
