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Banjo-Kazooie PC port warning: 1 AI clone ‘disrespectful’

DarioSamo, dev of Banjo: Recompiled, says AI-generated Banjo-Kazooie PC ports are 'a race to the bottom' and disrespectful to game development.

Nintendo 64 console and controller, the system behind the Banjo-Kazooie PC port
Photo: Evan-Amos / Wikimedia Commons / Public domain

The developer behind the Banjo-Kazooie PC port says feeding his team’s research into AI-generated ports is “very disrespectful.” DarioSamo, a developer on the fan project Banjo: Recompiled, spoke out after a YouTube channel covered an AI-made Banjo-Tooie port, Video Games Chronicle reported Oct. 3.

He said the Banjo-Tooie recomp is “NOT associated with us” and “entirely AI-generated.” He added that his team has not used AI on its projects and will not.

How the Banjo-Kazooie PC port differs from AI ports

Banjo: Recompiled launched Jan. 26. It builds on fan work from 2024 that turned the original Nintendo 64 game into readable code, a process known as decompilation. According to the project’s GitHub page, the port uses static recompilation and does not include game assets, so players must supply their own copy of the game.

That foundation lets the port run at frame rates above 120 fps. It also supports ultrawide and widescreen modes, a dual-analog camera, instant load times and mods that upgrade visuals or add content.

DarioSamo said the Banjo-Tooie recomp has no link to his team.

What recompilation means for the Banjo-Kazooie PC port

Recompilation is not emulation. Instead of imitating Nintendo 64 hardware in real time, the Banjo-Kazooie PC port translates the game’s original code into a program that runs natively on a modern computer. The project relies on a tool called N64Recomp and on RT64, a renderer, to make that work.

That approach is why the Banjo-Kazooie PC port can offer extras the original never had. Modders can change how the game looks or add new content, and the work is released under an open-source license. Players still need their own copy of the North American 1.0 version of the game to run it.

The Banjo-Kazooie PC port also credits the Banjo-Kazooie decompilation team, whose reverse-engineering work provided reference material. DarioSamo’s point is that this kind of shared, human-driven effort is what makes such ports possible, and that AI shortcuts skip it.

Why the developer calls AI ports disrespectful

DarioSamo argued that years of manual work on the team’s framework, renderer and games should not be fed to an AI tool. He called doing so “very disrespectful.”

He also criticized the YouTube channel’s coverage, saying such reporting hurts the modding and preservation scene.

What is next for Banjo-Tooie

His team has said it is interested in a proper Banjo-Tooie port someday. It plans to take the time needed to deliver a polished version rather than rush one out.

Nintendo 64 classics are getting fresh attention elsewhere, too. Nintendo has stayed vague about its Ocarina of Time remake, and Star Fox’s return on Switch 2 surprised fans. Earlier Ocarina of Time remake rumors showed how much appetite there is for N64-era games. Retro fans can also see how Nintendo is preserving classics on Switch Online and look back at the SNES launch lineup.