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Gaming News

Boss Battle Won: Stop Killing Games Clears Hurdle

The Stop Killing Games campaign successfully achieved its goal of collecting one million EU signatures earlier this year.

Boss Battle Won: Stop Killing Games Clears Hurdle
Image from Elden Ring Nightreign. Courtesy of FromSoftware Inc.

The Stop Killing Games campaign successfully achieved its goal of collecting one million EU signatures earlier this year. While the validity of those signatures has been in question, the initiative appears to have cleared that important hurdle. So, does this success mean a formal hearing with the EU is next?

 A Glitch-Free Run for Signature Collection

As indicated by early reports from national authorities, an impressive validity rate of approximately ninety-seven percent was achieved for the verified signatures. This high rate strongly suggests Stop Killing Game’s campaign will meet all the necessary requirements to move forward. Furthermore, this European Citizens’ Initiative, formally named Stop Destroying Videogames, allows EU citizens to petition for direct intervention on a specific issue.

According to campaign organizers, one million signatures are needed to present their case to the European Commission, which then decides on any potential action. Following this process, the public receives a direct voice on matters of important policy. Although the campaign seemed destined to fall short of its goal back in June, a sudden surge in public attention brought millions of new signees. However, even Founder Ross Scott expressed concern that a significant number of those last-minute signatures might not be legitimate.

Stop Killing Games Campaign Smashes Validity Checks

Those initial worries have now proven to be unfounded, with national authorities currently verifying every signature. Overall, organizers are expected to finish this process within about three months. Once the verification is complete, the petition will be personally delivered to the European Commission. The legislative phase will begin after the delivery, forcing the Commission and Parliament to formulate a formal response. Still, the campaign was put in a very strong position due to the overwhelmingly positive validity rate.

Additionally, Scott believed that hearing seemed all but guaranteed, acknowledging that his previous concern for the campaign was for nothing. For consumers seeking greater ownership rights over their digital purchases, this development marks a critical step in their fight. Who knows what specific legislation the commission might consider proposing after the hearing? The entire gaming industry will be watching closely as the process unfolds, potentially leading to landmark changes in how software is treated under the law.

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