Promising AI Vision Betrayed By Take-Two’s Brutal Layoff U-Turn

Take-Two title.

Take-Two Interactive just gave its artificial intelligence team a rather unceremonious boot, and the timing couldn’t be weirder. The company laid off its head of AI, Luke Dicken, along with an unspecified chunk of his team, only two months after the CEO publicly bragged about embracing generative AI. Dicken joined Take-Two in January of the previous year after a solid decade at Zynga, so he barely lasted eighteen months in the role. Now he is out the door, posting on LinkedIn about how disappointing the whole situation feels. Does any of this actually make sense to anyone paying attention?

A Bizarre Relationship With AI Continues

The man wrote that his time with the company and his team had come to an end, and he promised a more reflective post later once he had helped his displaced colleagues land on their feet. His background involved exploring the intersection of AI and mobile games, then moving into large language models and diffusion models for Zynga. He apparently kept the Take-Two C-suite fully briefed on both the opportunities and the legitimate concerns surrounding artificial intelligence.

So the guy knew his stuff, yet here he is, packing up his desk alongside who knows how many others. Take-Two has had a bizarre relationship with artificial intelligence for a while now, swinging back and forth like a pendulum with no clear direction. Back in March 2025, CEO Strauss Zelnick said he was not worried about AI creating hit games because the technology only looks backward at existing data.

Take-Two CEO Changed His Tune

Later that year, after the company stock took a hit following some Google AI reveal, he doubled down and claimed there was zero evidence that generative AI could create great entertainment by itself. He even specifically said that artificial intelligence had no part in what Rockstar Games was building with Grand Theft Auto 6. That is a pretty strong statement from a guy whose company publishes some of the biggest games on the planet.

Then 2026 rolled around, and suddenly Zelnick changed his tune completely. He started talking about actively embracing generative AI and mentioned hundreds of pilots and implementations across the company, including within the studios themselves. That sounds like someone who finally saw the light, not someone about to can a big chunk of his artificial intelligence department. So what happened here?

Did all those pilot programs fail miserably behind closed doors? Did the technology just not deliver on its promises fast enough for impatient executives? The broader AI industry has hit some rough patches lately, which might explain some of this mess. OpenAI pulled the plug on its Sora video app last month, and Disney walked away from a billion dollar investment deal at the same time.

The Hype Train Finally Slowed Down

Character from Rockstar's GTA 6 holding a rifle on a rooftop at night, with a city skyline illuminated by colorful lights in the background, conveying tension and focus.
Image of Grand Theft Auto 6, Courtesy of Rockstar Games

Oracle, one of the big darlings of the artificial intelligence boom, reportedly started laying off around ten thousand people earlier this week. The hype train might finally be slowing down, and Take-Two could be jumping off before the crash. But why hire an AI head in the first place if the plan was always to cut bait after a year and a half?

Dicken did not spell out exactly how many people lost their jobs or the specific reasons behind the shakeup. He simply stated that his team had been developing cutting edge technology to support game development for seven years, and these folks knew how to match innovation with strong product design. That reads like a guy who believes his people were doing good work and got blindsided by a decision made far above their pay grade.

From Embracing AI To Empty Desks

The artificial intelligence team clearly thought they were building something valuable, but the suits apparently disagreed. The whole situation leaves a sour taste, especially considering how much the gaming industry loves to hype up new tech before quietly abandoning it when the quarterly numbers come in. Take-Two wanted to look forward-thinking and innovative by talking up artificial intelligence on investor calls, but the actual commitment to that vision seems shaky at best.

A company cannot claim to embrace generative AI while simultaneously gutting the very team responsible for making that happen. Either the technology works and deserves investment, or it does not and the Take-Two CEO should stop pretending otherwise. For the folks who lost their jobs, the mixed messages from leadership probably feel less like strategic pivoting and more like getting thrown under the bus after a particularly bumpy ride.

Author

  • David Gilbert

    David Gilbert is a poet and writer from Dayton Ohio, revealing themes of love and life to uncover the importance of self-discovery and self-recovery. Attending four years at Stivers School for the Arts with a focus on creative writing and receiving his Associate’s and Bachelor’s degree in English, David has learned his craft by understanding the significance of words to provoke fresh emotion and raw honesty.

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