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Clair Obscur’s Cinematic Combat Gets a Twin

Clair Obscur Expedition 33 sounds better in French/Shroud Praises Expedition 33 After Fighting Against Its GOTY Win/Clair Obscur's Cinematic Combat Gets a Twin
Image of Clair Obscur Expedition 33, Courtesy of Kepler Interactive

After dominating the award circuit this year, Clair Obscur: Expedition 33 has earned global acclaim for its innovative turn-based combat and dramatic presentation. The game had a significant impact on the RPG genre, thanks to its unique style, which seamlessly blended perfect parries with cinematic flair. With a newly announced title that appears to be following very closely in its footsteps, has the first true clone of Expedition 33 already arrived?

The Echo of Clair Obscur’s Success

The Chinese RPG, Sword and Fairy 4: Remake, has become a contender after a recent announcement trailer revealed combat that looks strikingly familiar. The award-winning system of Expedition 33 seems to have inspired the camera angles, UI elements, and choreographed ability sequences found in the Chinese remake.

The original 2007 Sword and Fairy game had a different style that didn’t carry over into this remake, which has visibly shifted its approach. Does this represent flattering inspiration or a lack of original creative vision? Taking a look at the game’s comment section reveals that people have already made observations suggesting it resembles the Expedition 33 DLC. This move ultimately highlights how immediately recognizable the influence is.

The Blurred Line Between Homage and Clone

Video of Sword and Fairy 4: Remake, Courtesy of the Gematsu channel

This situation presents a classic case of the pros and cons of game “clones.” On the positive side, clones can validate and popularize a successful formula that made the original game great. Moreover, it introduces its mechanics to new audiences and fosters healthy genre competition. These “cloned” games can also iterate on the original idea, potentially refining and improving the core gameplay loop for players.

A popular clone could encourage more developers to invest in similar projects, expand a niche genre, and give fans more of what they love. Conversely, the downsides are significant, as slavish clones can stifle creativity. As a result, these games may lead to a market saturated with copycats that lack soul or innovation.

They also risk diluting the identity of the pioneering title, making its unique contributions seem less special over time. Additionally, the nuanced execution and polish of the original often fail to be captured in clones, disappointing players with inferior experiences. Most critically, they can feel like cynical cash-grabs that prioritize trend-chasing over genuine artistic expression. This greed ultimately harms the gaming industry’s creative diversity.

Mapping the Influence of a Breakout Hit

Clair Obscur: Expedition 33 didn’t invent turn-based combat, but it certainly defined a new, highly cinematic standard for it. With the immediate emergence of a similar-looking title like Sword and Fairy 4: Remake, Expedition 33 proves its influence is potent. Just like how Dark Souls spawned a subgenre, will this spark a wave of games similar to Expedition 33?

That seems unlikely, as the specific combat style is more a brilliant execution of existing ideas than a wholly new genre framework. Nonetheless, the legacy of Expedition 33 is already being written. However, for fans to find its legacy, they’ll have to turn away from trophy cases and look into the design documents of other developers.

Protecting Innovation in a Copycat Market

In conclusion, Expedition 33 shows its substantial impact on modern RPG design with the emergence of a game closely mimicking it. This cloning phenomenon carries both benefits, like genre growth, and drawbacks, such as creative stagnation. For any clone to be successful, it must iterate meaningfully upon the foundation laid by the original. Ultimately, its greatest legacy may be the new standards it sets for presentation and engagement within turn-based combat.

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