The Minecraft movie is finally—finally—happening. After nearly 11 years of false starts, rewrites, and more director swaps than anyone can count, the film has officially wrapped production and is locked in for an April 4, 2025 release. Jack Black is starring, Napoleon Dynamite‘s Jared Hess is directing, and fans across social media are cautiously celebrating. But seriously—why did it take over a decade to make a movie about the most popular game on the planet?
So Many Directors, So Little Progress
Let’s go all the way back to 2014. Minecraft had just become a global obsession, and Warner Bros. swooped in to turn it into a blockbuster. Easy, right? Not even close.
At first, it looked promising. Night at the Museum’s Shawn Levy was attached to direct, with a script from Kieran and Michele Mulroney. But Mojang didn’t love their Goonies-style adventure pitch, and the whole team walked away just months in. That set the tone.
From there, it was chaos:
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Rob McElhenney (It’s Always Sunny in Philadelphia) joined in 2015 with a bold live-action concept and a massive $150 million budget—but he quietly left in 2018.
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Then Peter Sollett took over with a totally different story: a teenage girl rallying allies to save the Overworld from the Ender Dragon. Warner Bros. even slapped a 2022 release date on it… until COVID hit and the whole slate got wiped.
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Meanwhile, the Lost City directors were brought in for a script polish. Nothing stuck.
It wasn’t until 2022—yes, eight years after the initial announcement—that things finally stabilized. Jared Hess came on board, Jason Momoa and Jack Black signed up, and the movie actually went into production in New Zealand. By early 2024, it wrapped.
But Why Was This So Hard?
Here’s the thing: Minecraft doesn’t really have a story. There’s no main character. No script-ready plot. It’s just… vibes. You mine, you craft, you fight skeletons, you build a castle out of dirt blocks. That’s part of the magic—but it also made adapting it a nightmare.
Every director had a different idea for what a Minecraft movie could be. Some wanted action. Some leaned goofy. Mojang pushed back every time it didn’t feel true to the game’s open-world, creative core. And then you add in a global pandemic, a Hollywood strike, and Warner Bros. shuffling execs every six months? Yeah. The whole thing just kept slipping through the cracks.
Maybe the Timing’s Actually Perfect
Weirdly, this might work out. Minecraft is even bigger now than it was in 2014. Over 300 million copies sold. Countless awards won. Entire generations grew up with it. There’s a built-in fanbase that spans kids, teens, adults, and streamers who’ve made whole careers off redstone contraptions.
Plus, Jared Hess directing? That could be fun. His style is offbeat and self-aware—exactly the kind of tone a Minecraft movie needs if it doesn’t want to take itself too seriously. And let’s be honest, Jack Black leading a ragtag group through a pixelated world? At the very least, it’s going to be a ride.
So yeah, it’s taken forever. But maybe this strange, messy, blocky journey is exactly what a Minecraft movie needed. And after more than a decade of “maybe someday,” it’s finally happening—for real this time.