God of War Finally Lets Someone Leave the Ground With Laufey

Artwork of God of War Laufey showing Krato's wife, Laufey, from God of War

God of War just dropped a bombshell during that June 2026 State of Play, and nobody saw this particular twist coming. For the first time in forever, Kratos steps aside and lets someone else handle the heavy lifting, specifically a certain giant with an axe to grind. The reveal trailer for God of War Laufey showed off tons of flashy combat, beautiful environments, and one tiny detail that makes old-school fans scream with joy. Did anyone else notice Faye actually leaving the ground during those fight scenes, or were you too busy watching her chop things into tiny pieces?

Kratos Had Some Very Tired Knees

Santa Monica Studio decided that Kratos has earned his rest, but his knees apparently gave out long before his rage did. Laufey moves like a beast, all speed and grace and floating through the air like she owns the clouds. That jump button has not seen the light of day since 2013, and now it comes roaring back in the most delightful way possible.

The reboot games made a very specific choice when they brought Kratos into the Norse world, and that choice involved removing the jump button entirely. Santa Monica basically looked at the Ghost of Sparta and said those old knees cannot handle leaping around anymore, which sounds hilarious coming from a guy who kills gods for breakfast. He can punch a mountain into rubble, flip an entire temple upside down, and wrestle a troll to death, but asking him to hop over a small gap apparently crosses the line.

Have you ever noticed how video game logic works, where a character can destroy the universe but cannot manage a basic vertical leap? Laufey shows up in God of War Laufey and immediately fixes that problem by jumping, dodging, and flipping through the air like a caffeinated squirrel. The fog of the Norse lands and the weariness of an old warrior supposedly explained away that missing mechanic, but everyone knew the real reason was design choice. Now Faye brings back that aerial spark, and suddenly the combat looks faster, looser, and way more fun than a grounded slugfest.

Aerial Combos Make a Glorious Return

Those early God of War games from the Greek era absolutely thrived on jump attacks, juggling enemies, and keeping foes floating in the air like sad balloons. Kratos would launch some poor undead soldier into the stratosphere and then slap him around with chain blades before the guy even hit the ground. Laufey seems to have studied those old tapes, because her combat style brings back that same chaotic energy with a fresh coat of paint. Does anyone remember how satisfying it felt to keep an enemy airborne for ten seconds while racking up a ridiculous combo counter?

The State of Play showcase featured Faye leaping into the air, smacking a monster with her axe, kicking off its chest, and then slamming it back down into the dirt. Laufey moves faster than Kratos ever did, with dodges that flow into jumps and jumps that flow into devastating plunging attacks. That missing spark from the reboot era finally returns, and it makes the whole combat system feel alive again instead of just heavy and brutal.

Faye Brings Agility to a Heavy Franchise

Krato's and Laufey from God of War Ragnorok. Laufey is holding a baby Atreus.
Image of God of War: Laufey, Courtesy of Steam.

Kratos always fought like a freight train, slow to start but absolutely devastating once he built up momentum and crushed everything in his path. Laufey fights more like a tornado, quick, unpredictable, and capable of hitting from any angle, including straight up from the ground. The contrast between the two play styles could not be clearer, with Faye zipping around while Kratos would have just stood there and taken the hits. Have you ever watched two characters from the same franchise fight so differently that they barely seem like they belong in the same genre of game?

God of War Laufey looks like it wants players to experiment with aerial juggles, mid-air dodges, and combo strings that never touch the floor. Laufey bounces between enemies like a pinball made of sharp metal and bad intentions, never staying in one place for longer than a heartbeat. That agility gives the game a completely different feel from the Kratos-led entries, and honestly, the franchise needed this shot of adrenaline.

The Final Leap Forward for the Series

God of War Laufey brings back the jump button, and that single change completely rewires how the combat flows from moment to moment. Santa Monica took a risk by sidelining Kratos, but giving Faye the spotlight also gave the developers permission to shake up the entire formula. Aerial combos, juggles, mid-air dodges, and plunging attacks all return to a franchise that desperately needed to feel fast again. Does anyone actually miss the days of just standing on the ground and trading heavy blows with the same enemy for thirty seconds straight?

Laufey refuses to play that game, staying mobile, staying airborne, and staying one step ahead of every monster foolish enough to pick a fight. God of War has not felt this nimble since the PS2 era, and that alone makes this new entry worth celebrating. Jump, slash, kick, bounce, repeat, and thank the old gods that Faye has no idea what knee pain even feels like.

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