Warhounds Aims to Redefine Turn‑Based Tactics With Real Ballistics, Zero RNG, and Mercenary Chaos in 2026
Every tactics fan has lived through the same trauma: lining up a perfect point‑blank shot, watching the percentage say 95%, and then somehow missing so badly it feels like the universe is personally mocking you. Warhounds is here to end that cycle of emotional damage. This upcoming turn‑based tactics game throws RNG into a ditch, lights it on fire, and replaces it with something radical: bullets that actually go where you aim them.
Developed by a 20‑person indie team who clearly took every XCOM miss as a personal insult, Warhounds is shaping up to be one of the most grounded, lethal, and readable tactical experiences in years. And yes, I know “readable” sounds like something you’d say about a textbook, but in tactics games, clarity is king — and Warhounds wears the crown with a smirk.
A Mercenary Story With Grit, Style, and Zero Patience for Nonsense

Everplay DMCC
Warhounds drops you into an alternative‑future Africa, where geopolitical tension, private military contracts, and old‑school action‑movie energy collide. You command an elite PMC squad — the Warhounds — and every mission feels like a self‑contained tactical thriller. No sprawling sandbox chaos. No 40‑hour detours. Just tight, high‑stakes operations where every bullet matters.
The team describes it as “episodic tactical thriller” rather than open‑ended simulation, and honestly, that’s refreshing. Not every tactics game needs to be a 300‑hour spreadsheet. Sometimes you just want to kick down a door, flank a hostile, and feel like you’re starring in a gritty 90s action film.
Real Ballistics, No RNG, and No More Point‑Blank Misses
Let’s get to the part that made tactics fans collectively exhale: Warhounds removes combat RNG entirely.
Every bullet is simulated individually. Every line of fire is honest. Every hit is earned. Every mistake is your fault — not the dice gods’.
If you can see the target and your merc isn’t having a stroke, the shot lands. It’s that simple. No more 99% misses. No more “the bullet curved around the enemy because math said so.” Just clean, brutal physics.
Overwatch also gets a glow‑up. Instead of covering abstract tiles, you control cone‑based overwatch zones, which makes positioning feel intuitive instead of arbitrary. It’s the kind of system that makes you wonder why we ever tolerated anything else.
A Squad With Personality — Not Just Stat Blocks
Your mercenaries aren’t faceless soldiers. They’re fully voiced, fully written, and fully capable of making you emotionally attached right before a mission goes sideways. You’ll recruit veterans with unique bios and customize new operators to fill the gaps in your squad.
Classes include:
- Assault
- Specialist
- Sniper
- Machine Gunner
- Grenadier
Each one brings its own tactical flavor, and the game encourages synergy instead of stat‑grinding. You’re not building superheroes — you’re building a team that survives because you made smart decisions, not because you stacked +12% crit chance.
A Mobile Base That Actually Feels Like a Base
Between missions, you return to your ship‑based headquarters — a mobile base that acts as your lifeline. You’ll recruit new mercs, manage diplomacy, upgrade facilities, and juggle budgets like a stressed‑out accountant with a gun.
Your decisions affect:
- Mission availability
- Faction relationships
- Gear access
- Intel flow
- The overall campaign
It’s strategy without the busywork, and it keeps the pacing tight.
Tools of Tomorrow for a War You Can’t Ignore
Warhounds doesn’t shy away from tech. You’ll deploy drones, scanners, smoke, optical camo, exoskeleton armor, and enough gadgets to make a Bond villain jealous. The goal isn’t to overwhelm you — it’s to give you options. Real options. The kind that make you rethink your entire approach mid‑mission.
And if you only have 30 minutes? Perfect. Missions run 25–40 minutes, making Warhounds ideal for both quick sessions and long tactical marathons.
A Playtest That Actually Means Something
The early playtest numbers speak for themselves:
- 94% positive rating
- 8.6/10 average score
- 95% want to keep playing
Players called Warhounds “one of the most honest and challenging tactical experiences in years,” which is basically the tactics‑fan equivalent of a standing ovation.
Warhounds Arrives Spring 2026
Warhounds is coming to PC (Steam) and consoles in Spring 2026. If you’re tired of tactics games that blame the dice instead of your decisions, this is the one you’ve been waiting for.
