Entertainment Development Company Eidos Montreal Dumps 7 Year Project After Spending Hundreds of Millions of Dollars On It
It’s been reported by Insider Gaming that the entertainment development company, Eidos Montreal, has scrapped a project known as Wildlands, aka P11, which had been in the works for over 7 years and cost hundreds of millions of dollars. The news comes after the company laid off over 120 employees just a few days ago, and after studio head David Anfossi stepped down from his position after 19 years.
The gaming industry has seen better days, and after Epic Games’ most recent massive round of layoffs and Sony increasing the prices on all PlayStation 5 console editions, it looks like Eidos Montreal is also dealing with some turbulent times. Here’s all that’s been reported about the scrapped game, and what this means for Eidos Montreal.
Project Wildlands is Scapped After 7 Years in Development

According to a report made by Insider Gaming, Eidos Montreal scrapped a project known as Wildlands, or P11, after the company spent 7 years developing the game. Wildlands was an open-world third-person adventure game, where players play as River, who was part of the Spiritbounds, a group of teenagers who fight bad spirits with magical staffs as well as mount mythical creatures. River was accompanied by Redheart, a large moose-like creature that you could use to navigate the open world.
What makes this decision even more wild is the fact that after spending over 7 years developing the game, Eidos Montreal spent hundreds of millions of dollars on the development of Wildlands. On top of this, reliable sources connected to the development of Wildlands claim that development on the project was actually almost finished, and had recently passed key milestones. Allegedly, Wildlands had entered the debugging phase and was scheduled for a 2026 release window.
Eidos Montreal Lays Off Over 120 Employees
Eidos Montreal has yet to release an official statement on the matter; however, many do believe that the cancellation of Wildlands is directly related to the layoffs of over 120 employees at Eidos Montreal, which occurred just a few days ago. Studio head David Anfossi also stepped down from his position at the same time. Since December, Eidos Montreal has experienced some pretty difficult times within the company, which has ultimately led to Wildlands being scrapped so close to completion. Here’s the statement that Eidos Montreal made addressing the lay-offs and Anfossi’s exit from the company:
We are deeply grateful to the team members impacted; this decision is not a reflection of their talent, dedication, or performance. Supporting those impacted with care and respect remains our priority, while ensuring continuity for the teams moving forward. Also, after many years as Head of Studio, David Anfossi and Eidos Montréal are also parting ways. We thank David for his contributions and wish him the best in his future endeavors. A transition plan is underway, and further updates will be shared as new leadership is finalized.
Turbulence in the Gaming Industry
Since last year, the gaming industry has been through the wringer, with countless game development companies experiencing thousands of job losses, increased prices on hardware and parts, and a staggering decrease in profits for many companies. The issues that the gaming industry has been experiencing have carried over into this year.
Since the start of 2026, game development companies, such as NetEase, Epic Games, and Wildlight Entertainment, have laid off a collective of over 1,000 employees across all three companies combined. The wild part is that this happened just this year alone, and many other companies have experienced mass layoffs just as bad.
However, game releases this year have been hot, with the release of Resident Evil Requiem, and exciting upcoming releases like GTA 6, The God of War Trilogy Remake, Silent Hill Townfall, Hellraiser Revival, and the new Halloween game, expected to release this September. Only time will tell us how the gaming industry will fare by the end of this year, and I feel somewhat optimistic given all the exciting upcoming game releases.
