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Reviews

Endix Expo Fall 2026: Bigger Worlds, Some Smaller Booths, Smoother Everything

The Endix Expo Fall 2026 has ended and I am impressed. Here are my thoughts, having been part of the Spring edition and how it stands up.

Endix Expo Fall 2026 Map shows a glowing city layout, orange location markers, and a fast-travel menu on the left, creating a high-tech gaming feel.
In-game screenshot captured by Shay Hobbs courtesy of Endix

Endix is a free-to-play digital gaming expo you join through Steam or Epic Game Store, walking a virtual convention city, watching trailers, grabbing demo keys, and chatting with developers. I visited both the Endix Expo Spring 2026 edition (May 23–24, 2026) and the Endix Expo Fall 2026 edition (November 6–8, 2026). My gut feeling going into Endix Expo Fall 2026 was simple: it was bigger. After exploring over the span of 3 days, I think that’s true, but not in the way I expected. Some areas actually got smaller. The big swings happened elsewhere.

What Got Smaller

Dreampainters via X (Formerly Twitter)

House Flipper 2: Sakura became Pets. In Spring, the House Flipper 2 showcase was built around the Sakura DLC: a walkable Japanese house you could enter, with tatami rooms, bonsai, and a garden with a stone lantern. Fall featured the same location for the Frozen District, hosting House Flipper 2: Pets, and it was a single small red cabin with dogs and cats. The pets might be cute, but this version felt less compelling to explore.

In Spring, Dreampainters wasn’t a booth; it was a challenge. The whole interior was grayscale, and reaching the top meant landing on the yellow paint at just the right angle to bounce upward. I remember struggling and getting that wrong again and again. Reaching the top removed the grayscale and rewarded you with a painted world. In Fall, the booth is a compact open pavilion with some QR codes to wishlist the game and join the Discord, a trailer, and a small jump section featuring two yellow paint splotches. I wanted to try parkour again with their unique mechanics since the game is set to release next year.

Forgery Craft stayed put. Not everything in the Frozen District shrank. Both editions have the dark study, the painting-authentication mini-game, and a kiosk that takes the attendee to the Steam Page. This time, the mini-game felt more engaging, asking participants to trace the signature to unlock the rest of the booth. That makes the Sakura and Dreampainters cuts feel like choices rather than a general downsizing.

Impressive Feats: Standout Activations

The Airship 2: Kingdoms Ablaze activation had a nautical theme featuring a full ship’s deck. Interacting with the table, featuring what looked like storm clouds or lumpy coal masses, teleported the user onto a ship flying high above Endix. I had climbed the sails and rigging, then dropped to the Light Up Games platform on the water, earning the Sky Diver achievement on Steam for jumping from the highest point of Endix.

Silica, in Bohemia Interactive’s exhibit, is a huge stepped ziggurat with palm trees and a hall of winged statues inside. It’s based on a real in-game asset; I bumped into Korregart, who said that it had to be shrunk considerably to fit. The overall look and feel of the Silica activation reminded me of Stargate Atlantis. It became one of my favorite places to return to.

Titan Quest II, tucked into THQ Nordic Island, which participants teleported to reach this colosseum-style structure with giant pillars and a winged statue. This area had a very gladiatorial feel, with an Ancient Roman Empire design. Finding all the little tokens within the THQ Nordic Island activation unlocked a treasure chest in Titan Quest II’s location.

TemTem: Pioneers had a special area right by the entrance, going down the stairs instead of taking the quick-travel method of running around. This stood right before the Noodlecake Games activation, and it felt like looking at one of those old arcade games with two player screens. Creatures from the game were present with unique sounds, but I think the blue duck-billed platypus was my favorite.

First Time Achievements at Endix Expo Fall 2026

Dead Mosaic – Official Reveal Trailer | Endix Expo Fall 2026 via GameTrailers YouTube Channel

Endix Expo’s Fall experience also had a very first in a major way: two games premiered during the Expo, with Steam pages for each arriving the day the Fall Expo opened. Yo Ho Ho and a Rubber Duck, a game from Red Hog Studio, is available on both Steam and Epic Games Store. It has co-op chaos vibes and inflatable watercraft. The booth itself was amusing, with the sails falling and then slowly being pumped back up by an air pump, which could get the avatar stuck in some unpleasant positions if they decide to climb aboard.

Dead Mosaic also debuted a Steam page on Nov. 6, 2026, at the Fall Endix Expo, with an enlarged prison-style room as the booth. Wandering in made me wonder what crime I had committed and what I was being detained for, with its cold, steel-looking bed jutting from the wall, a basic standing shower, and what I assumed was an almost avatar-sized prison toilet. The other half of the room had a table covered in cans; across from it was possibly a place to hang a prison jumper, and then the narration voice said, “574, you are en route to Tessus.” This confirmed for me that this was some kind of horror game where you play as a prisoner, sent to find their research before the lights go out.

While Spring had the Alienware Climb Trial and the Alienware Maze, Fall Endix Expo was when I finally managed to escape both and earn their respective Steam achievements. They were both challenging, and I had to be guided through the maze a couple of times, which is why I feel obligated to give a major shout-out to Endix go-er, Spi133, who guided me the first time, and to the local taco fiend and schedule poster WarSheep, who helped the team-building exercise group featuring none other than Korregart and me through the maze after I got us lost. Seriously though, I am never leading a maze run ever again!

It moves better, too

Bigger spaces usually mean more problems, but Fall felt smoother to me. Stepping through a booth portal took well under a second, and despite high player counts during my maze run and climb trial attempts, it didn’t feel as impossible or laggy. I attribute my success not just to the guides but also to the sheer level of optimization the Endix dev team did for the space.

I remember Spring being hectic and laggy, which made timing jumps just right nearly impossible, so bringing everything into a smoother iteration of Endix genuinely helped! Fall’s booths added something important to the Details panel. They already had a release date, demo availability, the exhibit time slot for speaking with the team, and whether a playtest or trailer was exclusive to the showcase or not. One thing creators and press asked for during Spring was easy access to press kits, and by Fall, Endix had implemented it.

A few booths also include clearer ways out: a “Take Me Back” sign in Reanimal and interacting with Harpooner’s diver. In Spring, some players got stuck. That meant opening the map and using the quick travel option to a location, which for someone as easily distracted as I am, can result in forgetting what I was doing and wandering off again in a new direction.

See You Next Time, Endix Expo

Endix Expo via X (Formerly Twitter)

Fall Endix gave up some of the playful, game-like booths of Spring, with Dreampainters the clearest loss. In exchange, it built bigger set pieces, more separate worlds, and a smoother experience, even with 60 or more people in the room. If Spring convinced me this kind of expo works, Fall convinced me it’s still growing and will be even better come next year. The only thing I would like to see is options to resize and/or freeze the text chat because I use it more than voice chat.

If you’d like to know when the next Endix is, or went to the Spring or Fall Expo and want to leave feedback for the Endix Team, the Discord Server has feedback channels for ideas and bug reports.

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