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Guides

Destiny 2 Desert Perpetual Raid Guide – Iatros Inward Turned

Image of Destiny 2 Exotics
Image of Destiny 2 Exotics, courtesy of Bungie.

The Desert Perpetual changed the mold for raids in Destiny 2 to kick off the Fate saga. From non-linear encounters to having only boss fights, the new raid brings an entirely different dynamic. The raid delivered on so many facets, and if you get the chance, take on the challenge of completing the raid. This guide will focus on the Living Rhythm encounter (The Wyvern boss).

Destiny 2 Desert Perpetual Opening

Usually, Destiny 2 raids follow the same pattern. You travel from encounter to encounter. The only raid that has broken this in the past is Leviathan, which randomly selected the starting encounter. For Desert Perpetual, you can choose one of three encounters to start from. You must complete all three encounters before progressing to the final encounter. In all three, you fight against different bosses:

  • Iatros Inward Turned – Wyvern
  • Agraois Inherent – Hobgoblin
  • Epoptes Lord of Quanta – Hydra

How to Choose the Living Rhythm Encounter

When you enter the raid, cross the bridge to a circular platform. Turn to the left to find a lift for another platform. Now you will see four plates in front of you. Choose the right plate (“Axion is axiom”) to head to the Living Rythym Encounter.

Iatros Inward Turned – Living Rhythm

The Living Rhythm encounter has a few moving parts to it. The mechanics have a low execution requirement, but timing is vital. Aspects to note about this encounter:

  • Three platforms
    • Red
    • Blue
    • White
  • Chronons
    • Red
    • Blue
    • White
  • Cube Columns
  • Time Burden Minatours
    • Drop Chronons
  • Platforming
  • Hourglass with a Portal
    • Wipe Timer
  • Wyvern boss phase

These seem confusing at first, but once they all come together, it will make sense.

  1. When the encounter starts, Time’s Burden Minatours spawn.
  2. Killing these drops, Chronons, with one of the three aforementioned colors.
  3. The color matches that of the Portal.
  4. Pick up the Chronons and run through the Portal.
    1. It fills up the Hourglass, allowing you to progress the encounter.
  5. Once you have filled the Hourglass, a diamond cube spawns underneath it. Shoot it to begin the next phase.
    1. The Hourglass drains over time, including during damage, so have two players focused on killing Minatours and depositing Chronons.
  6. A Vex Lattice spawns on one of the three plates.
    1. You can tell which one it will be based on the Chronon’s color.
      1. Red – Lowest platform
      2. Blue – Middle platform
      3. White – Top platform
  7. One player must run to the Lattice to acquire the Absolute Temporality.
  8. At the same time, each player gets a Diastole buff.
    1. It ticks four times with an audio cue, and after players are launched into the air.
  9. Three players should have an assigned cube column.
    1. As Diastole ticks to four, shoot one cube, starting from the bottom and moving up.
    2. Each time you break the three cubes on time, structures spawn for the Absolute Temporality player.
    3. They must ascend to acquire a Vex module.
    4. Cube players must wait until the player has obtained the module before shooting the next one.
    5. Repeat the process until the ascending player has the third module.
  10. The damage phase will start.
    1. The boss’s path depends on the Chronos color.
      1. Red – Red platform to Blue platform
      2. Blue – Blue platform to White platform
      3. White – White platform to Blue platform
  11. Repeat until the boss dies.
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