No Rest for the Wicked’s Together Update Transforms Co‑op With Shared Realms, Harder Foes, and New Gear in 2026

Solitary suffering has always been a hallmark of the Soulslike genre. You wake up on a beach, pick up a rusty sword, and proceed to get smashed into the dirt by a boss ten times your size while wondering where it all went wrong. But Moon Studios is flipping the script. With the release of the Together Co-op Update for No Rest for the Wicked, the days of dying alone are officially over. Or at least, now you can die while your best friend watches and laughs at you.

This isn’t just a simple patch that lets you summon a phantom for a boss fight. The Together update completely overhauls how multiplayer works in the Action RPG genre, bringing a persistent world state that might just set a new standard for how we play these punishing games.

A Shared Realm That Actually Means Shared

Screenshot from No Rest for the Wicked Together, Courtesy of Moon Studios
Image from No Rest for the Wicked Together, Courtesy of Moon Studios

The biggest headline here is the concept of the Together: Shared Realm. In most ARPGs, you hop into a friend’s world, kill some stuff, and then get booted back to your own lonely reality with nothing but a few XP points to show for it. No Rest for the Wicked changes that.

In the Together update, up to four players share a single, persistent world. That means if you join a friend’s realm, you aren’t just a visitor. You are a citizen. You can log off, go make a sandwich, and come back later to find that your friends have built a new house or cleared a dungeon without you. Progress is shared. World states are shared. If your buddy upgrades a vendor while you are offline, that vendor is upgraded for you too. It is a seamless experience that makes you feel like an actual party of adventurers rather than just temporary mercenaries.

Difficulty Spikes and Friendly Fire

Don’t think for a second that bringing three friends along is going to make Isola Sacra a walk in the park. The developers at Moon Studios have implemented a dynamic scaling system that ramps up the pain based on your party size.

If you are rolling with a full squad of four in the Together update, expect enemies to deal 30 percent more damage and have 35 percent more health. The AI is smarter, too. Enemies won’t just blindly charge the tank. They will flank, they will corner you, and they will exploit your mistakes.

And speaking of mistakes, let’s talk about Friendly Fire. Yes, it is enabled. While the damage is reduced, you can absolutely smack your teammate in the back of the head if you aren’t careful with your spacing. It adds a layer of tactical chaos to combat. You can’t just spam your biggest AoE spells without consequences. You have to coordinate, communicate, and maybe apologize when you accidentally lighting-blast your healer.

Loot Rules: Finders Keepers?

Screenshot from No Rest for the Wicked Together, Courtesy of Moon Studios via Steam
Screenshot from No Rest for the Wicked Together, Courtesy of Moon Studios

Loot goblins, listen up. The Together update operates on a first-come, first-served basis for loot drops. If a shiny legendary sword drops from a boss and your rogue sprints over to grab it first, it is theirs.

Before you start ruining friendships over stolen gear, there is a robust trading system in place. You can swap items freely with anyone in your realm. It encourages a level of cooperation that feels organic. Maybe you found a great staff that you can’t use, but your mage friend just picked up the heavy plate armor you have been dreaming of. Trade it. Or don’t, and watch the chaos unfold. The choice is yours.

Combat Overhauls and New Toys

It wouldn’t be a massive content drop without new gear to play with. The Together update finally gives Bows the love they deserve, moving them to the main hand slot and giving them distinct movesets. You can now equip Quivers to modify your arrows, turning standard shots into explosive rounds or lightning bolts.

We are also seeing the introduction of Facets, which are innate modifiers on gear that can completely change how a weapon functions. Combine that with the new Enchantment overhaul, which removes the ability to cherry-pick your upgrades during Exalting, and you have a system that rewards adaptation over min-maxing.

Quality of Life and Crafting Changes

Image from No Rest for the Wicked Together, Courtesy of Moon Studios via Steam
Image from No Rest for the Wicked Together, Courtesy of Moon Studios

Beyond the bloodshed Together, there are plenty of changes for the builders and crafters out there. The new Scribe Table replaces the old blueprint system, allowing you to research items you have found so you can craft them later. It is a much more intuitive loop that respects your time.

Speaking of respecting your time, the new Compendium feature is a godsend. It logs every tutorial and cutscene you encounter. If your party leader triggers a story cinematic while you are in the bathroom, you don’t have to miss out on the lore. You can just watch it later from the menu.


The Together Co-op Update is available now in Early Access. Whether you are looking to build a thriving community or just want someone to help you bait out enemy attacks, there has never been a better time to wash ashore on Isola Sacra.